Anonymous asked: You reblogged a piece of cool art from something called SMTstuck, but googling that yields no results. Could you explain what it stands for?
Sure! The -stuck part just denotes that it’s a Homestuck AU. SMT = Shin Megami Tensei, the first game in a franchise referred to as Megami Tensei, or MegaTen.
It’s big and complex and I’m not really as up on the lore as I’d like as I’ve only played the first two Persona games, buuut in very short summary the premise is that for various reasons a bunch of demons (which include actual demons, angels, faeries, all sorts of things) invade a modern Japanese city, and the protagonists have to deal with it in various ways, including lots of interesting transformation stuff, and it’s filled with tarot and zodiac imagery.
They’re also usually really awesome games, I highly recommend the Persona 2 duology if you like RPGs with combat where strategy pays off, cyberpunk elements mixed with magic, mythology, and a varied cast of really interesting people.
I’m sure other people could wax appreciative at more length than I can. :3
The main Shin Megami Tensei series (SMT, SMT2, SMT3: Nocturne, and now SMT4 on the 3DS which I haven’t played yet) is also really awesome about philosophy and personal choice — the ending varies depending on the philosophical stance reflected in your character’s actions. And it’s not a matter of “good” vs “bad”; there are options for Law vs Chaos and also refusing to side with them, and each has points of seeming like a good idea and then points of seeming horrific. Nocturne has a total of six possible endings depending on whether you choose a side or refuse to (and if you refuse, what you do with yourself then).
There’s a huge variety of side games with varying flavor and combat system, with common elements of 1) the presence of the supernatural in our world (sometimes a sci-fi future version thereof) [and our world under massive threat] and 2) the player character(s) needing to ally with/recruit/negotiate with those supernatural forces (generally called “demons” as a collective but including figures from a wide variety of world mythologies including the Christian one) to get the power they need to survive.
The later Persona (3+) games sort of veer off into their own territory and don’t make a good introduction to what SMT as a whole is about, tho they have some compelling bits on their own.
I honestly would recommend Nocturne to anyone who has the system to play it on and the patience for a game that is about 98% dungeon/world exploration; it has this huge, minimalist, spacious feel to it and a sense of wondrous creeping horror that I’ve never seen in an RPG anywhere else. Also the press turn system is hands down my favorite turn-based battle system EVER. (Use your buffs and debuffs. Seriously, in SMT they’re so worth it.)
ffff happy fan feels <3